Roblox API

roblox-ts provides typings for the Roblox API which are partially handwritten and partially automatically generated.

In general, everything from the Roblox API is available for use, unless it is deprecated or conflicts with TypeScript.



All global values from the Roblox API are present in roblox-ts typings.

print("Hello World!");
const zero = math.sin(math.pi);
coroutine.wrap(() => {

You can find a list of available globals on the Roblox Developer Hub:

Parts of table and string have been intentionally omitted.


.new() functions (like or should instead be called with the new operator.

new T(...) will always compile to

const v3 = new Vector3(1, 2, 3); // compiles to, 2, 3)
print(v3.X, v3.Y, v3.Z); // 1 2 3
const part = new Instance("Part");


undefined is a direct replacement for nil. It can be used both as a type and a value.


Provided Types#

Every Roblox class (Instance, Part, Humanoid, Workspace, etc.) is provided as a global/ambient type. You can use these types to describe variables, function parameters, function return types, and just about anything else in your code.

// note: The type Part could be inferred here if not provided
const part: Part = new Instance("Part");
function takesBasePart(basePart: BasePart) {
return basePart.Size.X + basePart.Size.Y + basePart.Size.Z;
// we can use any type which inherits from BasePart!
takesBasePart(new Instance("Seat"));
takesBasePart(new Instance("Part"));
takesBasePart(new Instance("WedgePart"));
// Humanoid does not inherit from BasePart, so this will error!
// takesBasePart(new Instance("Humanoid"));

RemoteEvent Types#

New roblox-ts users are usually confused why RemoteEvent.OnServerEvent only allows unknown arguments.

const remoteEvent = new Instance("RemoteEvent");
// this works fine
remoteEvent.OnClientEvent.Connect((points: number) => {});
// changing unknown to number causes an error!
remoteEvent.OnServerEvent.Connect((player: Player, points: unknown) => {});

The reason for this is because client-to-server networking cannot be trusted. Exploiters or cheaters in your game can fire your RemoteEvent functions with whatever data they want.

If your code is expecting points to be a number, but the client sends a nil value, the server will error. By sending a large number of requests very quickly which result in errors, an exploiter could crash your game server and disconnect all of your players.

Instead, you should assume your inputs can be any possible value. You can verify the arguments with a type validation package like @rbxts/t.

Alternatively, the community has created a few networking libraries which make the experience much nicer!


Deprecated types are usually not provided. Exceptions to this rule are made for API members which do not have a non-deprecated functional equivalent.

One notable exception: Instance.Changed is not provided as it conflicts with inheritance. Usually, you want to use Instance.GetPropertyChangedSignal() instead.

import { Workspace } from "@rbxts/services";
Workspace.GetPropertyChangedSignal("DistributedGameTime").Connect(() => {

If you must use Instance.Changed, you can workaround this by asserting an intersection type with ChangedSignal:

function foo(part: Part) {
(part as Part & ChangedSignal).Changed.Connect(name => {})

Utility Interfaces#

There are a few key global interfaces which make manipulating types easier:


Services is an interface consisting of a mapping of string name to type for every Roblox service which you can fetch with game:GetService("ServiceName").

interface Services {
AnalyticsService: AnalyticsService;
AppUpdateService: AppUpdateService;
AssetCounterService: AssetCounterService;
AssetDeliveryProxy: AssetDeliveryProxy;
// ... many more services!

You can get a union of all service names with keyof Services. And you can get a union of all service types with Services[keyof Services].

type AllServiceNames = keyof Services;
type AllServices = Services[keyof Services];


CreatableInstances is an interface consisting of a mapping of string name to type for every Roblox instance which can be created with"ClassName").

interface CreatableInstances {
Accessory: Accessory;
Accoutrement: Accoutrement;
Actor: Actor;
AlignOrientation: AlignOrientation;
// ... many more instances!

You can get a union of all creatable instance names with keyof CreatableInstances. And you can get a union of all creatable instance types with CreatableInstances[keyof CreatableInstances].

type AllCreatableInstanceNames = keyof CreatableInstances;
type AllCreatableInstances = CreatableInstances[keyof CreatableInstances];


AbstractInstances is an interface consisting of a mapping of string name to type for every Roblox instance which will never be created. Generally, these are useful for functions that check inheritance like Instance:IsA("ClassName").

interface AbstractInstances {
BackpackItem: BackpackItem;
BasePart: BasePart;
BasePlayerGui: BasePlayerGui;
BaseScript: BaseScript;
// ... many more instances!

You can get a union of all abstract instance names with keyof AbstractInstances. And you can get a union of all abstract instance types with AbstractInstances[keyof AbstractInstances].

type AllAbstractInstanceNames = keyof AbstractInstances;
type AllAbstractInstances = AbstractInstances[keyof AbstractInstances];


Instances is an interface consisting of a mapping of string name to type for every Roblox instance. It inherits from Services, CreatableInstances, and AbstractInstances. Instances and also includes any type of Instance which:

  • cannot be created with"ClassName")
  • cannot be fetched with game:GetService("ServiceName")
  • but can be given a reference to


  • DataModel is a class that cannot be created or fetched with GetService, but is given by the game global value
  • AnimationTrack can only be given a reference to via :LoadAnimation() from Humanoid or AnimationTrack
interface Instances extends Services, CreatableInstances, AbstractInstances {
AnimationTrack: AnimationTrack;
BaseWrap: BaseWrap;
CatalogPages: CatalogPages;
DataModel: DataModel;
// ... many more instances!

You can get a union of all instance names with keyof Instances. And you can get a union of all instance types with Instances[keyof Instances].

type AllInstanceNames = keyof Instances;
type AllInstances = Instances[keyof Instances];

Usage with Generics#

You can use any of these utility interfaces with generic functions. This is useful for taking an argument string and returning a matching instance type.

import { Workspace } from "@rbxts/services";
function getDescendantsWhichIsA<T extends keyof Instances>(parent: Instance, className: T): Instances[T][] {
return parent.GetDescendants().filter((descendant): descendant is Instances[T] => descendant.IsA(className));
const humanoidsInWorkspace: Array<Humanoid> = getDescendantsWhichIsA(Workspace, "Humanoid");